Drawstory — Ripsime Sargsyan
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Drawstory

Product & UI/UX design for an AI storyboard platform

Drawstory — design system

AI-powered platform for instant storyboard generation, real-time collaboration, and client presentation.

Product design

UI/UX

Design audit

User interviews

Graphic and brand design

drawstory.com
Problem

Traditional storyboarding is slow, manual, and siloed. No single tool combined AI generation, editing, collaboration, and client presentation in one place.

My role

Joined at early MVP as the sole Product Designer. Full ownership from competitor research and user interviews through to shipped features and a complete design system.

Result

1000+ users, 20K+ frames generated, 50+ directors choose Drawstory. Presented at industry conferences and entered enterprise conversations.

Drawstory — product overview
Research & Discovery +

I started by mapping competing AI model approaches side by side, then ran interviews and observational sessions to understand how creative teams actually work. Four generation models were evaluated — each with different trade-offs in speed, control, and output quality.

AI model evaluation

AI model — Script Upload

Model 1 — Script Upload: generate a full storyboard from a written screenplay

AI model — Text to Image

Model 2 — Text-to-Image: direct prompt-to-frame generation without any source material

AI model — SAM API editing

Model 3 — SAM API: segment-aware editing for precise per-object control within frames

AI model — Object Generator

Model 4 — Object Generator: add or replace elements inside an existing frame

Initial user flow

Initial user flow

First user flow map — end-to-end journey from brief to final export, before any visual design

User behavior & market

User interview notes

Interview notes — pain points and mental models from 8 creative professionals

Market analysis

Competitor feature matrix — positioning gaps and opportunity areas

Early prototype

First lo-fi prototype — tested with users before any visual design was committed

Hypotheses & Design Process +

Every major feature went through at least one design hypothesis — tested in user sessions before being committed to the product. These are the decisions that shaped the final interface.

References & side panel

Reference collection

Reference collection inside the project — keeping visual mood boards alongside the canvas

Side panel variation

Side panel layout iteration — tools accessible without crowding the main workspace

Comments system

Smart comments

First iteration — threaded inline comments with auto-grouping by frame region

Comments final

Shipped version — simplified to frame-level anchoring; faster to use, less cognitive load

Project types & presentation modes

Project type selection

Onboarding — film, animation, game, e-learning project types

List view

List view — for detailed review and structured export

Grid view

Grid view — default mode for internal team review

Animation view

Animation preview — for client presentations and sign-off

Product Screens

Drawstory — screen 1 Drawstory — screen 2

Impact

The product launched and gained real traction — not through marketing, but through the clarity of the experience. When the interface gets out of the way, people focus on their work.

1000+ users on the platform
20K+ frames and scenes generated
50+ directors choose Drawstory for their projects

Drawstory was presented at industry conferences and entered its first enterprise conversations — signals that the product had moved beyond early adopters and into a scalable market.

What I'd push further: deeper analytics on how users interact with AI-generated frames — which edits happen most, where people drop off, and what that means for the generation model. The design system is solid; the feedback loop between design and AI behaviour is where the next layer of quality lives.

See also

Get in Touch

Have an interesting project or struggling with design? Let's connect! I'm always open to talk, create, and collaborate.